hi unities,
i have got an animation (idle) which and a throw animation. i duplicate the throw animation to to a AddMixingTransform on the specific right shoulder. the throw-animation works on on the idle-animation.
next step was to instatiate a weapon onto the right hand. but this has to be exactly at the half time of the duplicated throw animation.
if(duplicatedthrowani.time > 0.5){
//do something
}
//do something doesn’t work but if i change it to the original animation
if(throwani.time > 0.5){
//do something
}
//do something is working.
so why i can’t get the time information of a duplicated animtion?
thanks for answer