I am a complete beginner with Unity so forgive my ignorance.
This is my situation - I am using Unity with the plugin DearVR to create spatially accurate 3d sounds. I want to use these sounds as part of recording I am putting together in Adobe Audition. So ideally I would like to be able to export the audio as a .wav or perhaps mp3.
Is this possible and if so what options do I have?
Look for OnAudioFilterRead wav save script if you want to record and save directly from a GameObject - I’m sure you’ll find it.
Another option is to use my asset 0 which has its own saving script included, but there’s nothing inherently wrong with recording from an interface with Audacity.
The closest you can get is using this Visualizer API, using which you can retrieve part of the currently playing audio for visualization purpose but it only returns partial and low quality audio content. There is no way for you to retrieve the whole audio output in order to avoid the piracy