Getting audioClips through scripting

I’m looking to create a system where I can choose a variable through a public enum and that will tell my script which folder in the project to choose the audio clips from. I have four folders, each has the same amount of clips, all named the same, but the folders are named by language. Do I need to declare all the audio clips publicly, or can I define a file path that the script will draw from?

If this has already been answered/asked, could you point me to that page?

Thanks!

Well, if you place it into the Resources folder, then you can use Resources.Load(…)
after that there could be an enum called audioLanguage like this:

public enum AudioLanguage {
   English = "English/",
   German = "German/",
   Spanish = "Spanish/",
   Portugese = "Portugese/"
}

Now, you can either load all the audio files from that folder, or if they are named the same across all of the folders, then you can do this instead:

AudioLanguage selectedLanguage;

void StartAudio (string name) {
   Audio : Resources.Load(selectedLanguage + name);
}

Ahh, I kept trying to use dataPath, this worked perfectly. Thank you!