Getting Baked Light information in shader

Hi, i am trying to create a shader that uses the lightning data from the light probes in the scene - just like the URP/Lit shader. But there seems to be no information on how to get this fundamental lightning data. I am trying for hours with Shader Graph and Amplify Shader Editor without luck.

All i can find is how to get color/position etc from realtime lights or a directional light. But my game has none of that - just baked point/spotlights.

Any information on how to get the baked light color would be awesome.

Ok, this is a bit late, but in case it is still needed / someone is googling this:
According to the Devs of ASE The Indirect Light Node accesses stored baked probe data. (Asked in their official Discord)
I was not able to effectively use it though.
I am using the SRP Baked GI Node instead, which works great for what I need.

Can’t say anything about shader graph though, as I prefer ASE.

Important Shader Graph nodes for URP: Baked GI, Reflection Probe. Decode Lightmap for Amplify Shader Editor.