Hello. I’m searching for a solution to getting canvas text to scale with the resolution of the screen and have yet to find an answer. Picking a standard screen resolution for the game, making the font sizes appropriate for that screen size, and scaling the size based off the different resolution would work if you could set a standard resolution in Unity. I don’t see a way to have the Game view be a specific resolution every time you run the scene. Selecting different devices only locks the view to that ratio, and not the specific resolution.
How have others solved this problem?