Getting Canvas Text to Scale with Screen

Hello. I’m searching for a solution to getting canvas text to scale with the resolution of the screen and have yet to find an answer. Picking a standard screen resolution for the game, making the font sizes appropriate for that screen size, and scaling the size based off the different resolution would work if you could set a standard resolution in Unity. I don’t see a way to have the Game view be a specific resolution every time you run the scene. Selecting different devices only locks the view to that ratio, and not the specific resolution.

How have others solved this problem?

You tried simply hitting best fit?

@j76goatboy - Hi there, so Canvas Scaler component in your Canvas, set to Scale With Screen Size (and setting reference resolution) is not enough? How did you pick the screen size? Or do you want to scale font size in different manner than other elements?