Hi
I am installing game on my Sony Tablet .Unity screen is open but after some time it getting me this error app is closing.Please let me know how i can solve this. I am using no override compression .
01-28 21:18:17.560: D/GraphicBufferAllocator(15145): Nvidia Gralloc
01-28 21:18:17.560: E/SurfaceFlinger(15145): GraphicBufferAlloc::createGraphicBuffer(w=1280, h=752) failed (Out of memory), handle=0x0
01-28 21:18:17.560: E/SurfaceTexture(15145): [SurfaceView] dequeueBuffer: SurfaceComposer::createGraphicBuffer failed
01-28 21:18:17.560: W/nvwsi(16539): dequeueBuffer failed, error -12
01-28 21:18:17.660: E/Unity(16539): [EGL] Failed to create surface
01-28 21:18:17.660: E/Unity(16539):
01-28 21:18:17.660: E/Unity(16539): (Filename: Line: 132)
01-28 21:18:17.660: E/Unity(16539): [EGL] Error:: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
01-28 21:18:17.660: E/Unity(16539):
01-28 21:18:17.660: E/Unity(16539): (Filename: ./PlatformDependent/AndroidPlayer/ContextGLES.cpp Line: 132)
01-28 21:18:17.660: I/Unity(16539): Skipped rendering frame because GfxDevice is in invalid state (device lost)
01-28 21:18:17.660: I/Unity(16539):
01-28 21:18:17.660: I/Unity(16539): (Filename: Line: 1539)
01-28 21:18:17.670: E/libEGL(16539): call to OpenGL ES API with no current context (logged once per thread)
01-28 21:18:17.700: E/Unity(16539): [EGL] Failed to create surface
01-28 21:18:17.700: E/Unity(16539):
01-28 21:18:17.700: E/Unity(16539): (Filename: Line: 132)
01-28 21:18:17.700: E/Unity(16539): [EGL] Error:: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
01-28 21:18:17.700: E/Unity(16539):
01-28 21:18:17.700: E/Unity(16539): (Filename: ./PlatformDependent/AndroidPlayer/ContextGLES.cpp Line: 132)
01-28 21:18:17.700: I/Unity(16539): Skipped rendering frame because GfxDevice is in invalid state (device lost)
01-28 21:18:17.700: I/Unity(16539):
01-28 21:18:17.700: I/Unity(16539): (Filename: Line: 1539)
01-28 21:18:17.740: E/Unity(16539): [EGL] Failed to create surface
01-28 21:18:17.740: E/Unity(16539):
01-28 21:18:17.740: E/Unity(16539): (Filename: Line: 132)
01-28 21:18:17.740: E/Unity(16539): [EGL] Error:: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
01-28 21:18:17.740: E/Unity(16539):
01-28 21:18:17.740: E/Unity(16539): (Filename: ./PlatformDependent/AndroidPlayer/ContextGLES.cpp Line: 132)
01-28 21:18:17.740: I/Unity(16539): Skipped rendering frame because GfxDevice is in invalid state (device lost)
01-28 21:18:17.740: I/Unity(16539):
01-28 21:18:17.740: I/Unity(16539): (Filename: Line: 1539)
01-28 21:18:17.780: E/Unity(16539): [EGL] Failed to create surface
01-28 21:18:17.780: E/Unity(16539):
01-28 21:18:17.780: E/Unity(16539): (Filename: Line: 132)
01-28 21:18:17.780: E/Unity(16539): [EGL] Error:: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
01-28 21:18:17.780: E/Unity(16539):
01-28 21:18:17.780: E/Unity(16539): (Filename: ./PlatformDependent/AndroidPlayer/ContextGLES.cpp Line: 132)
01-28 21:18:17.780: I/Unity(16539): Skipped rendering frame because GfxDevice is in invalid state (device lost)
01-28 21:18:17.780: I/Unity(16539):
01-28 21:18:17.780: I/Unity(16539): (Filename: Line: 1539)
01-28 21:18:17.810: E/Unity(16539): [EGL] Failed to create surface
01-28 21:18:17.810: E/Unity(16539):
01-28 21:18:17.810: E/Unity(16539): (Filename: Line: 132)
01-28 21:18:17.810: E/Unity(16539): [EGL] Error:: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
01-28 21:18:17.810: E/Unity(16539):
01-28 21:18:17.810: E/Unity(16539): (Filename: ./PlatformDependent/AndroidPlayer/ContextGLES.cpp Line: 132)
01-28 21:18:17.810: I/Unity(16539): Skipped rendering frame because GfxDevice is in invalid state (device lost)
01-28 21:18:17.810: I/Unity(16539):
01-28 21:18:17.810: I/Unity(16539): (Filename: Line: 1539)
01-28 21:18:17.850: E/Unity(16539): [EGL] Failed to create surface
01-28 21:18:17.850: E/Unity(16539):
01-28 21:18:17.850: E/Unity(16539): (Filename: Line: 132)
01-28 21:18:17.850: E/Unity(16539): [EGL] Error:: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
01-28 21:18:17.850: E/Unity(16539):
01-28 21:18:17.850: E/Unity(16539): (Filename: ./PlatformDependent/AndroidPlayer/ContextGLES.cpp Line: 132)
01-28 21:18:17.850: I/Unity(16539): Skipped rendering frame because GfxDevice is in invalid state (device lost)
01-28 21:18:17.850: I/Unity(16539):
01-28 21:18:17.850: I/Unity(16539): (Filename: Line: 1539)
01-28 21:18:17.890: D/dalvikvm(16539): GC_CONCURRENT freed 333K, 7% free 6847K/7303K, paused 2ms+2ms
01-28 21:18:17.910: E/Unity(16539): [EGL] Failed to create surface
01-28 21:18:17.910: E/Unity(16539):
01-28 21:18:17.910: E/Unity(16539): (Filename: Line: 132)
01-28 21:18:17.910: E/Unity(16539): [EGL] Error:: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
01-28 21:18:17.910: E/Unity(16539):
01-28 21:18:17.910: E/Unity(16539): (Filename: ./PlatformDependent/AndroidPlayer/ContextGLES.cpp Line: 132)
01-28 21:18:17.910: I/Unity(16539): Skipped rendering frame because GfxDevice is in invalid state (device lost)
01-28 21:18:17.910: I/Unity(16539):
01-28 21:18:17.910: I/Unity(16539): (Filename: Line: 1539)
01-28 21:18:17.910: E/FlurryDataSender(16539): --onReport be25848c-70b0-4d35-9f40-df371f09006c sent. HTTP response: 200 : OK
01-28 21:18:17.910: D/FlurryDataSenderBlockInfo(16539): Deleted persistence file
01-28 21:18:17.940: E/Unity(16539): [EGL] Failed to create surface
01-28 21:18:17.940: E/Unity(16539):
01-28 21:18:17.940: E/Unity(16539): (Filename: Line: 132)
01-28 21:18:17.940: E/Unity(16539): [EGL] Error:: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
01-28 21:18:17.940: E/Unity(16539):
01-28 21:18:17.940: E/Unity(16539): (Filename: ./PlatformDependent/AndroidPlayer/ContextGLES.cpp Line: 132)