Getting "Enter Safe Mode?" dialogue on 2D project creation (Linux Mint)

I just created a 2D project in 2021.1.4f1 and got this request. I ignored it to see what the error messages were and here they are:

/bin/sh: 1: /home/bokken/buildslave/unity/build/build/LinuxEditor/Data/Tools/netcorerun/netcorerun: not found

and

/bin/sh: 1: /home/bokken/buildslave/unity/build/build/LinuxEditor/Data/Tools/Roslyn/csc: not found

Details of my system can be found in my profile; there is a link in my signature.

The error messages disappeared from the console after I edited the packages Manifest.json; I removed the IDE packages and the Collab one.

Then, I installed the Toolchain Linux x64 0.1.18-preview package, entered play mode and got this error message:

Invalid editor window UnityEditor.PackageManager.UI.PackageManagerWindow
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3  (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
#4 mono_print_method_from_ip
#5 mono_perfcounter_foreach
#6 mono_runtime_invoke
#7 mono_runtime_invoke_profiled(MonoMethod*, ScriptingObjectPtr, void**, MonoException**, MonoClass*)
#8 CallStaticMonoMethod(char const*, char const*, void**, ScriptingExceptionPtr*)
#9 CallStaticMonoMethod(char const*, char const*, void**)
#10 PlayerLoopController::EnterPlayMode()
#11 PlayerLoopController::SetIsPlaying(bool)
#12 Application::TickTimer()
#13 MainMessageIteration(void*)
#14 g_main_context_dispatch
#15 g_main_context_dispatch
#16 g_main_loop_run
#17 gtk_main
#18 main
#19 __libc_start_main
#20 _start

This error message disappeared after I removed the Visual Scripting package and entered play mode again. I cannot be sure that removing that package made the error disappear though.

I had a similar problem while creating a new URP project.
In order to fix it I started Safe Mode, opened the Package Manager and removed the dependency with Visual Studio. This forces Unity to recompile and the error dissapears.

The bug happened to me after trying to import a unitypackage that was designed for Unity 2020.0 and had Bolt as a dependency. I’m using Unity 2021.1 in Linux Mint 20.1.
Before this bug, creating a new project was smooth. Now, it happens everytime I want to create a new project.

I don’t know how to fix it permanently.

Okay. Now I finally fixed it.

  1. I removed my Unity installation (2021.17f1) using the Unity Hub
  2. I tried to installing it again (with modules for Linux and Windows build support), but failed with this message that offered no help whatsoever Something went wrong installing Unity... :hushed::rage:
  3. Then, I tried to install it again with no modules (docs are okay).
  4. Then, I added the modules for Linux and Windows build support

Now I got the “Enter Safe Mode?” dialogue again. This time it happened after I had renamed my project and tried opening it. (In the meantime I had upgraded my project to 2021.2 without any problem and worked on it with different version of 2021.2.)

Before starting the newly remaned project I had:

  • deleted the project csharp solutions, including the hidden .vscode folder,
  • edited “ProjectSettings.asset” in “/Project Setting/”, line 16 “productName:” with the new name.

I chose “Ignore” and when the project opened my character was broken. Line 1 in the error message is quite explanatory though:

Exception occurred inside BeeDriver: System.IO.DirectoryNotFoundException: Could not find a part of the path "/media/anne/SSDSamsungT1/Faire/Unity Technologies/Projets/Personnels/Unnamed Game (2D tools - 2021.2)/Library/Bee/artifacts/2400b0aE.dag/Unity.2D.SpriteShape.Editor.dll.mvfrm".
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00164] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize, System.Boolean checkHost) [0x00067] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x0000d] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.IO.StreamReader..ctor (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  at System.IO.File.OpenText (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.IO.File.ReadAllLines (System.String path) [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at NiceIO.NPath+SystemIOFileSystem.File_ReadAllLines (NiceIO.NPath path) [0x00000] in /home/bokken/buildslave/unity/build/External/NiceIO/NiceIO.cs:1593
  at NiceIO.NPath.ReadAllLines () [0x00000] in /home/bokken/buildslave/unity/build/External/NiceIO/NiceIO.cs:1394
  at UnityEditor.Scripting.ScriptCompilation.PotentiallyUpdatableErrorMessages.IsAnyPotentiallyUpdatable (UnityEditor.Scripting.Compilers.CompilerMessage[] messages, Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x000ae] in /home/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/PotentiallyUpdatableErrorMessages.cs:21
  at UnityEditor.Scripting.ScriptCompilation.UnityScriptUpdater.ContainsUpdatableCompilerMessage (Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x0008e] in /home/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdater.cs:159
  at UnityEditor.Scripting.ScriptCompilation.UnityScriptUpdater.StartIfYouCanFixProblemsInTheseMessages (Bee.BeeDriver.NodeResult nodeResult, Bee.BeeDriver.BeeDriver beeDriver) [0x00001] in /home/bokken/buildslave/unity/build/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdater.cs:172
  at Bee.BeeDriver.RunSourceFileUpdatingPhase.StartIfNeedToRunFor (System.Collections.Generic.IEnumerable`1[T] nodeResults) [0x00043] in <f75023f070854972a156318c45f89231>:0
  at Bee.BeeDriver.RunBackendPhase.Tick () [0x001f2] in <f75023f070854972a156318c45f89231>:0
  at Bee.BeeDriver.PhaseBase.Tick (System.Boolean blocked) [0x00009] in <f75023f070854972a156318c45f89231>:0
  at Bee.BeeDriver.BeeDriver.Tick (System.Boolean block) [0x00000] in <f75023f070854972a156318c45f89231>:0

I searched the Bee directory in Library and found out that “/Library/Bee/2400b0aE.dag.outputdata” is still mentioning the previous name of the project. I didn’t search all the other files in there.

I quit the project and restarted it after deleting the “Library/Bee” directory and … my character was back!

I’m not sure if this problem is for the team responsible for the Alpha versions ( @LeonhardP ) or the 2D ones ( @rustum ) though, so I’m tagging both. Sorry guys! :slight_smile:

And now I’m getting “Enter Safe Mode” in an existing project in 2021.2. After clicking on “Ignore”, the project opens and there is no error message, just a warning saying:

The package cache was invalidated and rebuilt because the following immutable asset(s) were unexpectedly altered:
  Packages/com.unity.inputsystem/InputSystem/Actions/Composites
  Packages/com.unity.ugui/Editor/UI/ScrollbarEditor.cs
  Packages/com.unity.modules.unitywebrequesttexture
  Packages/com.unity.inputsystem/InputSystem/Plugins/XR/XRLayoutBuilder.cs
  Packages/com.unity.ugui/Runtime/UI/Core
  Packages/com.unity.inputsystem/InputSystem/Devices/Commands/SetIMECursorPositionCommand.cs
  Packages/com.unity.modules.director/package.json
  Packages/com.unity.inputsystem/InputSystem/Actions/Interactions/MultiTapInteraction.cs
  Packages/com.unity.ugui/Editor/UI/GraphicEditor.cs
  Packages/com.unity.ugui/Editor/UI
  Packages/com.unity.inputsystem/InputSystem/Editor/AssetEditor/ParameterListView.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/UI/StandaloneInputModuleEditor.cs
  Packages/com.unity.ugui/Runtime/EventSystem/MoveDirection.cs
  Packages/com.unity.modules.vr/package.ModuleCompilationTrigger
  Packages/com.unity.toolchain.linux-x86_64/Editor
  Packages/com.unity.ugui/Tests/Editor/UnityEvent
  Packages/com.unity.ugui/Tests/Editor/RectMask2D
  Packages/com.unity.inputsystem/InputSystem/Plugins/OnScreen/OnScreenControl.cs
  Packages/com.unity.modules.uielements
  Packages/com.unity.ugui/Tests/Editor/EventSystem
  Packages/com.unity.inputsystem/InputSystem/Editor/ControlPicker/InputControlPickerDropdown.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Joystick@3x.png
  Packages/com.unity.inputsystem/InputSystem/Plugins/UI/PointerModel.cs
  Packages/com.unity.inputsystem/InputSystem/Actions/InputActionRebindingExtensions.cs
  Packages/com.unity.toolchain.linux-x86_64/Tests/Editor
  Packages/com.unity.inputsystem/InputSystem/Plugins/Switch/SwitchSupportHID.cs
  Packages/com.unity.inputsystem/InputSystem/Actions/IInputInteraction.cs
  Packages/com.unity.ugui/Runtime/UI/Core/Dropdown.cs
  Packages/com.unity.inputsystem/InputSystem/Utilities/ReadOnlyArray.cs
  Packages/com.unity.inputsystem/Tests
  Packages/com.unity.inputsystem/InputSystem/Utilities/PrimitiveValue.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/ControlPicker/InputControlDropdownItem.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/XR/GenericXRDevice.cs
  Packages/com.unity.ugui/Tests/Runtime/Layout/LayoutGroupScaling.cs
  Packages/com.unity.sysroot.linux-x86_64/package.json
  Packages/com.unity.inputsystem/InputSystem/Events/InputEvent.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Dpad@2x.png
  Packages/com.unity.ugui/Tests
  Packages/com.unity.inputsystem/InputSystem/Devices
  Packages/com.unity.modules.ui/package.ModuleCompilationTrigger
  Packages/com.unity.ugui/Tests/Runtime/Util/UIBehaviourExtensions.cs
  Packages/com.unity.ugui/Runtime/EventSystem/UIBehaviour.cs
  Packages/com.unity.inputsystem/InputSystem/Devices/IInputUpdateCallbackReceiver.cs
  Packages/com.unity.toolchain.linux-x86_64/LICENSE.md
  Packages/com.unity.inputsystem/InputSystem/Utilities/TypeHelpers.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/AssetEditor/InputActionAssetManager.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Gamepad@2x.png
  Packages/com.unity.modules.screencapture/package.ModuleCompilationTrigger
  Packages/com.unity.inputsystem/InputSystem/Plugins/UI/BaseInputOverride.cs
  Packages/com.unity.toolchain.linux-x86_64/README.md
  Packages/com.unity.ugui/Runtime/UI/Core/Navigation.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Mouse@3x.png
  Packages/com.unity.ugui/Runtime/UI/Core/Culling/Clipping.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/EnhancedTouch/EnhancedTouchSupport.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Gamepad@4x.png
  Packages/com.unity.inputsystem/InputSystem/Plugins/XInput
  Packages/com.unity.ugui/Tests/Runtime/TextEditor/TextEditorBackspaceDelete.cs
  Packages/com.unity.ugui/Runtime/Properties
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Interactive Binding@2x.png
  Packages/com.unity.inputsystem/InputSystem/Editor/Internal/AdvancedDropdown
  Packages/com.unity.modules.video/package.json
  Packages/com.unity.ugui/Runtime/EventSystem/InputModules/BaseInput.cs
  Packages/com.unity.ugui/Tests/Runtime/Graphic/ToggleTestImageHook.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Keyboard.png
  Packages/com.unity.inputsystem/InputSystem/Controls/Processors/InvertVector2Processor.cs
  Packages/com.unity.sysroot.linux-x86_64/LICENSE.md
  Packages/com.unity.inputsystem/README.md
  Packages/com.unity.inputsystem/InputSystem/Devices/Commands/RequestResetCommand.cs
  Packages/com.unity.inputsystem/InputSystem/Devices/Pen.cs
  Packages/com.unity.inputsystem/InputSystem/Actions
  Packages/com.unity.inputsystem/InputSystem/Actions/InputInteractionContext.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_ChevronDown.png
  Packages/com.unity.ugui/Tests/Runtime/Canvas/CanvasGroupInheritedAlpha.cs
  Packages/com.unity.modules.cloth
  Packages/com.unity.ugui/Tests/Runtime/Canvas/SiblingOrderChangesLayout.cs
  Packages/com.unity.inputsystem/InputSystem/Devices/Commands/QueryKeyNameCommand.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/OnScreen/OnScreenStick.cs
  Packages/com.unity.ugui/Editor/UI/SelfControllerEditor.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Internal/AdvancedDropdown/MultiLevelDataSource.cs
  Packages/com.unity.inputsystem/InputSystem/Devices/Commands/DisableDeviceCommand.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/XR/Devices/OpenVR.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModuleEditor.cs
  Packages/com.unity.modules.wind/package.ModuleCompilationTrigger
  Packages/com.unity.ugui/Runtime/UI/Core/Image.cs
  Packages/com.unity.sysroot/CHANGELOG.md
  Packages/com.unity.ugui/Tests/Editor/Slider/SliderRectReferences.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Orientation@3x.png
  Packages/com.unity.modules.androidjni/package.ModuleCompilationTrigger
  Packages/com.unity.inputsystem/InputSystem/Devices/Commands/QueryEditorWindowCoordinatesCommand.cs
  Packages/com.unity.inputsystem/InputSystem/Actions/InputActionSetupExtensions.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/iOS
  Packages/com.unity.ide.vscode/Editor/ProjectGeneration/GUIDGenerator.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/InputDiagnostics.cs
  Packages/com.unity.inputsystem/InputSystem/Controls/TouchControl.cs
  Packages/com.unity.ugui/Runtime/UI/Core/Layout/LayoutElement.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_InputControl@2x.png
  Packages/com.unity.inputsystem/InputSystem/Editor
  Packages/com.unity.inputsystem/InputSystem/Editor/Settings
  Packages/com.unity.inputsystem/InputSystem/Plugins/Users
  Packages/com.unity.ugui/Runtime/UI/Core/IMask.cs
  Packages/com.unity.ugui/Tests/Runtime/LayoutGroup
  Packages/com.unity.ugui/Runtime/UI/Core/Layout/VerticalLayoutGroup.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/Users/InputUserChange.cs
  Packages/com.unity.ugui/Tests/Editor/EventSystem/InterceptedEventsPreviewTests.cs
  Packages/com.unity.ugui/Tests/Runtime/Canvas/CanvasSizeCorrectInAwakeAndStart.cs
  Packages/com.unity.ugui/Editor/EventSystem/EventSystemEditor.cs
  Packages/com.unity.inputsystem/InputSystem/Devices/TrackedDevice.cs
  Packages/com.unity.modules.imgui
  Packages/com.unity.ugui
  Packages/com.unity.modules.ui/package.json
  Packages/com.unity.ugui/Tests/Runtime
  Packages/com.unity.ugui/Editor/EventSystem
  Packages/com.unity.ugui/Runtime/UI/Core/Layout/GridLayoutGroup.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/InputActionAsset.png
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Dpad.png
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Orientation@4x.png
  Packages/com.unity.ugui/Editor/UI/PrefabLayoutRebuilder.cs
  Packages/com.unity.ugui/Runtime/UI/Core/MultipleDisplayUtilities.cs
  Packages/com.unity.sysroot/Editor/NiceIO.cs
  Packages/com.unity.inputsystem/Tests/TestFixture/InputTestFixture.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Touch.png
  Packages/com.unity.ugui/Runtime/UI/Core/SpecializedCollections
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/ChevronUp@3x.png
  Packages/com.unity.inputsystem/InputSystem/Controls/Processors/ScaleVector2Processor.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/XR/Devices/Oculus.cs
  Packages/com.unity.inputsystem/InputSystem/Controls/DoubleControl.cs
  Packages/com.unity.sysroot.linux-x86_64/Tests/Editor/EditorExampleTest.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/UI/InputSystemUIInputModule.cs
  Packages/com.unity.ugui/Runtime/UI/Core/ColorBlock.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/XInput/XInputControllerWindows.cs
  Packages/com.unity.sysroot/Tests/Editor/EditorExampleTest.cs
  Packages/com.unity.ugui/Tests/Runtime/Toggle/ToggleGroupTests.cs
  Packages/com.unity.ugui/Tests/Runtime/UnityEngine.UI.Tests.asmdef
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/d_Touch@4x.png
  Packages/com.unity.ugui/Tests/Runtime/EventSystem/InputModuleTests/DragCallbackCheck.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/ChevronDown@4x.png
  Packages/com.unity.modules.audio
  Packages/com.unity.inputsystem/InputSystem/Editor/Icons/Button@4x.png
  Packages/com.unity.ugui/Runtime/UI/Core/SetPropertyUtility.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/Android/AndroidSupport.cs
  Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs
  Packages/com.unity.modules.unitywebrequesttexture/package.ModuleCompilationTrigger
  Packages/com.unity.inputsystem/InputSystem/InputManager.cs
  Packages/com.unity.inputsystem/InputSystem/Editor/AssetEditor/InputActionEditorToolbar.cs
  Packages/com.unity.inputsystem/InputSystem/Plugins/DualShock/IDualShockHaptics.cs
  Packages/com.unity.inputsystem/InputSystem/Actions/InputActionReference.cs
  Packages/com.unity.inputsystem/InputSystem/Actions/InputActionState.cs
  Packages/com.unity.toolchain.linux-x86_64/ValidationConfig.json
  Packages/com.unity.ugui/Runtime/EventSystem/EventTrigger.cs
  P
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 PackageManager::ImmutableAssets::OnSourceAssetsModified(core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, std::map<core::basic_string<char, core::StringStorageDefault<char> >, core::basic_string<char, core::StringStorageDefault<char> >, std::less<core::basic_string<char, core::StringStorageDefault<char> > >, std::allocator<std::pair<core::basic_string<char, core::StringStorageDefault<char> > const, core::basic_string<char, core::StringStorageDefault<char> > > > > const&, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul>&)
#3 SourceAssetsModified(core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, core::hash_set<core::basic_string<char, core::StringStorageDefault<char> >, core::hash<core::basic_string<char, core::StringStorageDefault<char> > >, std::equal_to<core::basic_string<char, core::StringStorageDefault<char> > > > const&, std::map<core::basic_string<char, core::StringStorageDefault<char> >, core::basic_string<char, core::StringStorageDefault<char> >, std::less<core::basic_string<char, core::StringStorageDefault<char> > >, std::allocator<std::pair<core::basic_string<char, core::StringStorageDefault<char> > const, core::basic_string<char, core::StringStorageDefault<char> > > > > const&, dynamic_array<core::basic_string<char, core::StringStorageDefault<char> >, 0ul>&)
#4 RefreshInternalV2(AssetDatabase::UpdateAssetOptions, ScanFilter const&, InternalRefreshFlagsV2)
#5 StopAssetImportingV2Internal(AssetDatabase::UpdateAssetOptions, InternalRefreshFlagsV2, ScanFilter const*, char const*)
#6 InitialScriptRefreshV2(bool)
#7 Application::InitializeProject()
#8 InitializeUnity(void*)
#9 g_source_get_time
#10 g_main_context_dispatch
#11 g_main_context_dispatch
#12 g_main_loop_run
#13 gtk_main
#14 main
#15 __libc_start_main
#16 _start

Thank you, APSchmidt. I’ll try 2021.2. At least is not entering safe mode.

Project SettingsPlayerApi Compatibility Level → Set to .Net 4.x