Getting error - an object reference is required to access non-static member ‘UnityEngine.ParticleSystem.SetParticles(UnityEngine.ParticleSystem.Particle,int)’
using UnityEngine;
using System.Collections;
public class Grapher1 : MonoBehaviour {
public int resolution = 10;
private ParticleSystem.Particle[] points;
// Use this for initialization
void Start ()
{
ParticleSystem.SetParticles (points,points.Length);
if (resolution < 10 || resolution > 100)
{
Debug.LogWarning ("Grapher resolution out of bounds, resettled to minimum",this);
resolution = 10;
}
points=new ParticleSystem.Particle[resolution];
float increment = 1f / (resolution - 1);
for (int i = 0; i < resolution; i++) {
float x = i * increment;
points*.position = new Vector3(x, 0f, 0f);*
_ points*.color = new Color(x, 0f, 0f);_
_ points.size = 0.1f;
}
}*_
* // Update is called once per frame*
* void Update ()*
* {*
* }*
}