I’m now upgrading from Entities 1.0 exp to pre.15. in this process, I’m also upgrading to use the new LocalTransform component. I’ve been working in safe mode for the last couple days just combing through and updating all my translation/rotation usages. After finishing that, I’m getting this error:
error SGICE002: This error indicates a bug in the DOTS source generators Assets\Scripts\UI\World\ScrollingText.cs(10,3): error SGICE002: This error indicates a bug in the DOTS source generators. We’d appreciate a bug report (Help → Report a Bug…). Thanks! Error message: ‘System.AggregateException: One or more errors occurred. (Syntax node is not within syntax tree) |–| —> System.ArgumentException: Syntax node is not within syntax tree |–| at Microsoft.CodeAnalysis.CSharp.CSharpSemanticModel.CheckSyntaxNode(CSharpSyntaxNode syntax) |–| at Microsoft.CodeAnalysis.CSharp.CSharpSemanticModel.GetSymbolInfo(ExpressionSyntax expression, CancellationToken cancellationToken) |–| at Microsoft.CodeAnalysis.CSharp.CSharpExtensions.GetSymbolInfo(SemanticModel semanticModel, ExpressionSyntax expression, CancellationToken cancellationToken) |–| at Unity.Entities.SourceGen.JobEntity.JobEntityModule.KnownJobEntityInfo.GetIJobEntityTypeDeclarationAndArgument(MemberAccessExpressionSyntax schedulingNode, SemanticModel semanticModel, TypeInfo typeInfo, Boolean isExtensionMethodUsed) |–| at Unity.Entities.SourceGen.JobEntity.JobEntityModule.KnownJobEntityInfo.GetAndAddScheduleExpression(SystemDescription& systemDescription, Int32 i, MemberAccessExpressionSyntax currentSchedulingNode) |–| at Unity.Entities.SourceGen.JobEntity.JobEntityModule.Rewriter.Visit(SyntaxNode syntaxNode) |–| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.VisitInvocationExpression(InvocationExpressionSyntax node) |–| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.Visit(SyntaxNode node) |–| at Unity.Entities.SourceGen.JobEntity.JobEntityModule.Rewriter.Visit(SyntaxNode syntaxNode) |–| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.VisitExpressionStatement(ExpressionStatementSyntax node) |–| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.Visit(SyntaxNode node) |–| at Unity.Entities.SourceGen.JobEntity.JobEntityModule.Rewriter.Visit(SyntaxNode syntaxNode) |–| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.VisitListElement[TNode](TNode node) |–| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.VisitList[TNode](SyntaxList1 list) |--| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.VisitBlock(BlockSyntax node) |--| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.Visit(SyntaxNode node) |--| at Unity.Entities.SourceGen.JobEntity.JobEntityModule.Rewriter.Visit(SyntaxNode syntaxNode) |--| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.VisitMethodDeclaration(MethodDeclarationSyntax node) |--| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.Visit(SyntaxNode node) |--| at Unity.Entities.SourceGen.JobEntity.JobEntityModule.Rewriter.Visit(SyntaxNode syntaxNode) |--| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.VisitListElement[TNode](TNode node) |--| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.VisitList[TNode](SyntaxList
1 list) |–| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.VisitClassDeclaration(ClassDeclarationSyntax node) |–| at Microsoft.CodeAnalysis.CSharp.CSharpSyntaxRewriter.Visit(SyntaxNode node) |–| at Unity.Entities.SourceGen.JobEntity.JobEntityModule.Rewriter.Visit(SyntaxNode syntaxNode) |–| at Unity.Entities.SourceGen.JobEntity.JobEntityModule.Rewriter.VisitTrackedSystem(SyntaxNode systemRootNode, String originalFilePath) |–| at Unity.Entities.SourceGen.SystemGeneratorCommon.PartialSystemTypeGenerator.ReplaceNodesInSystem(TypeDeclarationSyntax generatedPartialType, IReadOnlyList1 systemDescriptions) |--| at Unity.Entities.SourceGen.SystemGeneratorCommon.PartialSystemTypeGenerator.Generate(SystemDescription[ ] allDescriptionsForTheSameSystem) |--| at Unity.Entities.SourceGen.SystemGenerator.SystemGenerator.<>c__DisplayClass2_1.<Execute>b__2(KeyValuePair
2 kvp) |–| at System.Threading.Tasks.Parallel.<>c__DisplayClass44_02.<PartitionerForEachWorker>b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) |--| --- End of stack trace from previous location --- |--| at System.Threading.Tasks.Parallel.<>c__DisplayClass44_0
2.b__1(IEnumerator& partitionState, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) |–| at System.Threading.Tasks.TaskReplicator.Replica1.ExecuteAction(Boolean& yieldedBeforeCompletion) |--| at System.Threading.Tasks.TaskReplicator.Replica.Execute() |--| --- End of inner exception stack trace --- |--| at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction
1 action, ParallelOptions options, Boolean stopOnFirstFailure) |–| at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner1 source, ParallelOptions parallelOptions, Action
1 simpleBody, Action2 bodyWithState, Action
3 bodyWithStateAndIndex, Func4 bodyWithStateAndLocal, Func
5 bodyWithEverything, Func1 localInit, Action
1 localFinally) |–| — End of stack trace from previous location — |–| at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException) |–| at System.Threading.Tasks.Parallel.PartitionerForEachWorker[TSource,TLocal](Partitioner1 source, ParallelOptions parallelOptions, Action
1 simpleBody, Action2 bodyWithState, Action
3 bodyWithStateAndIndex, Func4 bodyWithStateAndLocal, Func
5 bodyWithEverything, Func1 localInit, Action
1 localFinally) |–| at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable1 source, ParallelOptions parallelOptions, Action
1 body, Action2 bodyWithState, Action
3 bodyWithStateAndIndex, Func4 bodyWithStateAndLocal, Func
5 bodyWithEverything, Func1 localInit, Action
1 localFinally) |–| at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable1 source, ParallelOptions parallelOptions, Action
1 body) |–| at Unity.Entities.SourceGen.SystemGenerator.SystemGenerator.Execute(GeneratorExecutionContext context)’
Although the error starts with Assets\Scripts\UI\World\ScrollingText.cs(10,3): error SGICE002
, this is a red herring. ScrollingText is just a monobehaviour that does some UI stuff and does not interact with any ECS code at all. If I remove it, the error just points to another random file in the project.
So I’m not sure how to track down where this error is coming from; I have no compiler errors at this stage. Any ideas?