my goal is to have an enemy’s chase function to start when the player enters the final area
i attempted to have the function run if a certain block was se to false but this didn’t work
i also have a score counter that i use to open a door in another script and thought if i could reference it in the enemy script it would get the function to run
code attached to enemy:
code with score counter (not main score counter only used to open the door before enemy area)
any help appreciated
thanks