I’m having issues rotating hands using the hydra and was wondering if anyone could help.
I am using the kinect to detect body and arm movement for which it works fine but I really need quite precise hand tracking which the kinect seems to be lacking. I decided to try using the razer just to track rotation of hands but it seems to messed up.
Wagging my wrists up and down seems to rotate the hands and vice versa, however moving from side to side is fine.
I’m half expecting that the answer is to multiple the rotation by some Quaternion.Euler(x,y,z) but my maths just isn’t good enough to work out what those values should be.
Am uploading the project to http://sdrv.ms/1leBhBN now.
Does any one have any ideas?