I need a script that when an enemy shoots and I get hit by the object, it’ll go to the next guitexture, to lower my health bar.
var healthImages : Texture2D[];
var player : transform;
var GUIPos : Rect;
private var health : int;
function OnGUI () {
health = player.GetComponent("PlayerStats").health;
GUI.Label(GUIPos, healthImages[health - 1]);
}
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http://forum.unity3d.com/viewtopic.php?t=46382&highlight=