Getting input touch to work

I’m having some issues trying to make the touch system to work with the new input system. This is my current setup:

And my testing code:

void Start()
{
    m_cameraControls = new CameraInput();
    m_cameraControls.Enable();
   
    m_cameraControls.CameraMovement.TouchPoint.canceled += TouchPointOncanceled;
    m_cameraControls.CameraMovement.TouchPoint.started += TouchPointOnstarted;
    m_cameraControls.CameraMovement.TouchPoint.performed += TouchPointOnperformed;
}

void TouchPointOncanceled(InputAction.CallbackContext obj)
{
    Debug.Log("Touch Canceled");
}

void TouchPointOnstarted(InputAction.CallbackContext obj)
{
    Debug.Log("Touch Started");
}

void TouchPointOnperformed(InputAction.CallbackContext obj)
{
    Debug.Log("Touch performed");
}

The problem is that started and performed are getting executed on start and just once (canceled is never called). Doesn’t matter how many tiems I touch the screen they are no longer called. I’m trying to get an Action when the screen receives a new input touch. How can I achieve this functionality?

Still trying to make this work, currently I have to check for values on update and I will like to avoid this