Getting IOS and Webplayer physics to sync

Are there any techniques/tips I need to employ to make sure the results of physics calculations are as similar as possible for the same scene/game published to the two different platforms?

Thanks.

The physics engine isn’t guaranteed to be deterministic, so you can’t really be sure that the behaviour will be exactly the same in two different instances. However, you can make sure the physics settings (menu: Edit > Project settings > Physics) are kept the same for both builds and set the the fixed time step value explicitly from a script (ie, Time.fixedDeltaTime).