We have a default script that goes on all interactive objects in the scene that allows a user in the editor to specify that the item will start out hidden. Using the LODGroup workflow, the lod0 object will have this script with the Hidden At Startup property. The problem is that when the LODGroup transitions to lod1, we have no way of checking this Hidden property to display or hide the lod1.
Is there something I’m missing that would allow us to get notified when a transition has occured? Currently, lod0 will startup Hidden (renderer.enabled = false), but the transition to lod1 just blindly switches to lod1 like it’s supposed to, while we want to be able to check this flag on lod0 as to whether it should even render.
thanks,
Matt