Getting multiple root-motion characters to walk at the same speed

I have several player-controllable characters. Their animations are driven by root-motion. During some periods of the game, all the characters follow the character that the player is currently controlling. The characters each move at different speeds, and I want to make it so the group all walks at the speed of the slowest character in the group.

I have tried various methods of trying to calculate the average root-motion speed of each character, finding the slowest, then applying the % difference as an animator parameter to affect the playback speed. But, none of my attempts work that well.

Any ideas? Thanks.

You can use the OnAnimatorMove callback to apply the root motion yourself; you can use the deltaPosition and deltaRotation properties on the Animator object to determine how to apply the movement. From what you said, you’d just apply the multiplier against deltaPosition and use that to add to your transform’s position.