GETTING MY CURSOR TO DISPLAY IN GAME

Hey guys, I’ve messed around with Unity for a little over a week now, created a game, but when I build and run the game (on any resolution), when my menu for the game shows up, It won’t display the cursor in the world. When the cursor position is over the ‘Play game’ or ‘Quit’, it highlights the text green like I want, however I want to visibly see the cursor as well so I don’t have to swirl my mouse around until it finally is over some text to press.

Any suggestions on how I go about this? I tried the GUI texture cursor, having it follow the mouse position. However, that didn’t work. Plus, my images wont go transparent so they look a little ugly.

Any Help would be much appreciated.

Try this code;

		Screen.showCursor = true;

I have. I attached it to my TextControl script first, which controls when the mouse goes over text, it changes color, and the level changes when text is clicked on. That didn’t work using the code.

So I then tried putting that little code in a new script, and attached it to my Main Camera, trying things, however, that didn’t work either.

a cursor shows up all the time when launching a program something is wrong.Because I want to hide it xD.