Getting Normal Based on Angle

Hey there, I need some help;

I am trying to make it that in-game my AI will stay at a position relative to the leader. My issue is however, that if the leader is rotated and therefore facing a certain direction, I need it so that they read the offset and know what it is based on the rotation of their leader. Like for example, I have a second soldier following the leader and the leader is turned 33 degrees along the y axis.

The second soldier’s offset is 4 meters to the right, and 1.5 meters behind them. If the leader is rotated 33 degrees clockwise, it won’t still be 4 meters, or units in-engine on the x axis, and 1.5 Meters on the Z axis. I’m sorry if I didn’t explain this correctly.

Angle(). You can use to compare the angle between two transforms. This might help.