getting one object to travel to another object

I am trying to do something really simple. I have a floor obviously. I have a cube and a sphere. I want it so that when I click the mouse, the sphere to travel towards the cube. I can’t figure out what I am doing wrong, and I’ve spent a while searching for answer. Can someone please help with this simple request. The sphere travels but it goes in a complete different direction. Here is the code:

#pragma strict
var place:Vector3=Vector3(37,2,-8); //location of the cube

function Start () {
}

function Update () {
}

function FixedUpdate() {

	if(Input.GetMouseButtonDown(0)){
		rigidbody.AddForce(place);
	}

}

Thanks!

Is this occurring because it is considering them local rather than global coordinates?