Hello
So I’m trying to make this:
look like this:
As you can see, the inside of the orange boxes applies a sort of filter which could either increase the contrast or replace the grey with white. I’m not sure which is the better route.
I’ve found shaders which can replace colours, but not the colour of the texture in the background. I don’t even know how to get that value. I’ve seen _GrabTexture but that doesn’t seem to apply to vertices?
Is what I’m trying to achieve possible with shaders?
Thanks for reading