Getting positions of all children in a different gameObject

I’ve be searching for a way to get access to children of a separate object, so that I can have their positions, but the only method I could find regarding getting multiple children from one transform was:
// Moves all transform children 10 units upwards!

for (var child : Transform in transform) {
    child.position += Vector3.up * 10.0;

So is there a way to rephrase this to get transforms from other objects? I am looking to do something like this:

for (var child : Transform in transform) {
    objectPositions _= child*.position;*_


GetComponentsInChildren would probably help.

I’m not certain of the JavaScript syntax, but it’d probably be something along the lines of

var otherTransforms : Transform[];
otherTransforms = otherObject.GetComponentsInChildren(Transform);
for (var trans : Transform in otherTransforms)
    // Do things with each transform

would probably do the trick