Hi, I’m new to Unity and for my project I need to line up a variable number of already existing GameObjects at runtime. I found about Splines, and since I can’t add existing objects to them, nor create multiple ones from different prefabs, I thought that I could create empty objects and then move my GameObjects to their positions. Problem is I can’t find a way to access the Spline Instantiated objects at all.
I had the same issue and iirc all members in regard to instances are private or internal. Not sure why - “SplineInstantiate” looks very feature rich from the inspector but scripting API almost non existing.