Hello,
Can I ask if there is any way to get all the price tiers (localised) at runtime for iOS and Android? (even I don’t have a product setup at that price tier) It is for display purpose, not actually purchasing. thanks in advance.
Hello,
Can I ask if there is any way to get all the price tiers (localised) at runtime for iOS and Android? (even I don’t have a product setup at that price tier) It is for display purpose, not actually purchasing. thanks in advance.
Not at this time, and I don’t believe we have any immediate plans to support this. What is your use case? Why would your players need this information?
I am hoping I can show player some discounted information on IAP, for example this IAP item was an originally at tier 2 price, but now it is at tier 1 price. I want to show the original price and discounted price, but I don’t have any product that has a tier 2 price tag, so I cannot get any information on that. Does it that mean I need to make a “fake” tier 2 product, just to get the price information for tier 2 price?
Got it! I will assume you need localization for different countries? Otherwise you could hard-code the prices in your game. Granted not ideal, but would work. However, you do not want to change product prices after you create them. This is so a user can install the game on their other devices, and restore the purchases. The stores do offer introductory pricing. Also, I understand this may just be an example. I will do some more checking here and will follow up.
@Gamrek This does not look like something that the Google Billing library supports. Only subscription introductory pricing per SKU.