I’m trying to deal with controllers in a programmatic way.
The InputManager is a massive hassle.
I want to work out what Unity calls each of the buttons I press, for a few reasons:
- Binding input from unknown controller types to actions.
- Debugging what Unity calls each button (e.g. controller type A has button X, which Unity thinks is Button7
For keyboard it seems i can do:
void OnGUI() {
Event e = Event.current;
if (e.isButton && Input.anyKeyDown) {
Debug.Log(e.keyCode.ToString());
}
}
I couldn’t find anything in Event for joysticks. What do other people do?