I have a keyword system in my game and I would like to identify when a text has a specific variable in it.
Example : “Put all ennemies on {Fire}”
I’d like to get the text (string) in a script without smart replacing the variable.
So I can identify all the text where Fire is mentioned and for example create a fire tooltip for the player to read.
Thank you! it works. I still have a small problem, if the user language is set to a locale which doesn’t have a translation, it won’t return the fallback local text but will return null. How can I select english in GetTableAsync(), or how can it accept fallback automatically?