A novice question and yes I have read the GetComponent reference. However, still having a problem getting this to work.
In my hierarchy I have a prefab with a Class Script component attached. Lets call this “ParentClass”.
Nested 2 levels deep in the hierarchy on the SAME prefab I have another Light prefab with name “foo”(in the hierarchy).
In the Start method for the ParentClass I have>
Light sideLight2 = gameObject.GetComponent("foo") as Light;
This doesn’t work.
Can anyone tell me what I am doing wrong?
Do I have to resort to GameObject.Find instead? I’ve read the latter is quite inefficient and should be avoided.
First of all, GetComponent needs the type name, not the object name. So if you want a Light, you’ll have to use
Light sideLight2 = GetComponent("Light") as Light;
Or, MUCH better, the generic version:
Light sideLight2 = GetComponent<Light>();
Secondly, GetComponent only finds components on the same object as the script is on. If you want to find components in child object (as “nested 2 levels deep” implies), you’ll need GetComponentInChildren:
Note that GetComponentInChildren returns the first Light it finds - so if you have several Lights in the prefab hireachy, this is not a viable solution.
If that’s the case, you should assign the lights in the inspector. You can do this if the light is a public field:
public Light sideLight2;
or if that breaks encapsulation for you, you get the same result by using the SerializeField attribute on a private field: