Hi, I have light rotating like the sun and it creates weird ‘halos’ of light as you can see on this screenshot; please could you help me get rid of these? Please let me know whatever info you need.
Sorry for raising this again; could I get some help?
It’s hard to say what’s going wrong here without some more context. You are welcome to submit a bug report if this is blocking you. If you want to try troubleshooting yourself, I would suggest looking into the Frame Debugger built into unity, and seeing if you can spot a pass where something seems wrong.
BTW, are you using deferred or forward rendering?