Getting Scene Object From LoadSceneAsync

For various reasons I can not unload scene by name, since I will have several of the same scene loaded. How can I return the Scene object from LoadSceneAsync, so I can unload that specific scene later?

Scene loadedScene;
        loadedScene = SceneManager.LoadSceneAsync (roomName, LoadSceneMode.Additive);

I’ve seemed to answer my own question, just needed a built in function.

public void LoadRoom(string roomName, Vector2 newRoomPosition) {
        //SceneManager.sceneLoaded += SceneManager_sceneLoaded;
        SceneManager.sceneLoaded += SceneManager_sceneLoaded;
        SceneManager.LoadSceneAsync (roomName, LoadSceneMode.Additive);
    }

    void SceneManager_sceneLoaded (Scene scene, LoadSceneMode mode)
    {
        SceneManager.sceneLoaded += SceneManager_sceneLoaded;
}

Just a note: line 9 above actually re-adds the delegate (+=) when I think you intend to remove it (-=)…