Getting Screen-Space Position of Element From Render Texture?

This is an odd question, but I have a Canvas output to a RenderTexture of a defined size (896x504… don’t ask) which is placed onto an object via a material. When this is relevant and would need to be handled, the camera is in a fixed location, facing the object, taking up a static space on the screen.

I need to work out how to get the screen-space position of a specific moving element (a cursor) through the object, I expect this would be done via some sort of conversion through the cursor’s position in relation to the Canvas’ rect size, mapped onto the UV coordinates of the object, but how this would be handled with getting the uv coordinates through the camera to the screen-space coordinates I have no idea.

I suppose what I am asking is: Is this an approachable problem? and if so, can someone point me in a right direction for this?