Hey guys, I know this question has been asked before, however it seems every time the question is asked, it isn’t properly answered, is too specific or the answer just seems illogically complex.
All I want is to know how to get a single sprite from a multiple type sprite(Sprite sheet).
For example I want to get the sprite named ‘FireBall’ from my ‘AbilityIcons’ spritesheet, I hoped that unity designed spritesheets to act like folders, but that doesnt seem to be the case (unless I’ve made a mistake).
example ( Resources.Load (“FireBall”) as Sprite; ) wouldn’t work
and navigating inside the spritesheet doesn’t seem to work
example (Resources.Load (“AbilityIcons/FireBall”) as Sprite;)
I just want to know the simple solution on how to get the texture… or else unless I drag spritesheet sprites around in editor, they are redundant.
Thanks for your time,
Bazza Lisk.