Getting smooth edge rendering


I have a cylinder with 18 face. (the parts is separate)

I don’t want to use 3dsmax or … for smooth group or somthing else

want to smooth rendering in unity (for example a smooth shading or use post processing if it possible)

How can I do it ?

image 1 : my rendering

image 2 : my targetRendering :slight_smile:


as mentioned before by @hexagonius for each separate part you have, in its import settings set the normals to be calculated inside unity and change the angle to something like 90 or so if the edges are too right-angled otherwise, try to make the shading of your model in your 3d modelling program to smooth or something like that.