Hello, I’ve been trying to fix these weird dark artifacts for days. It seems no matter what settings I put into the lightmapper, they still appear in some way. I’m using URP by the way. I’ve tried having Unity generate UVs for the meshes, and using the UVs the asset creator made in the package.
This is how it looks: Imgur: The magic of the Internet
As you can see there are plenty of lights, so there really shouldn’t be blatant shadows this stark in the middle of the ceiling? The ceiling is made up of tiles, as are the walls, etc. I’ve also tried messing with ambient occlusion, but no settings there or in filtering seem to help, and in fact the image above is with AO completely disabled.
Any assistance would be awesome, final build is scheduled for 2 weeks from now.