Getting stuck in walls

Hi guys and galls,

I’m new to Unity and 3D modeling (I’m a back end developer for web applications). I decided to make a few simple jumping puzzles to get my feet wet. I’m using blender to make my assets and I am using the newest version of unity (4.1 i think?). I started out with a some cubes with a UV map thrown on them and a box collider, they are working fine. Next I made a simple house (no texture) I just made a cube deleted the top and bottom and than extruded the four remaining faces. This left gaps on the outside which I added faces too. I then made a few loop cuts and extruded the areas between them to make walls for rooms (no floor or celing) . The outside of the mesh behaves as expected nice and solid but if you bump into the inside wall you go into the mesh and can’t get back out. any ideas?

Sorry if it is not enough information and for the spelling / grammar mistakes (im on my tablet so no auto check (-_-))

thanks
-Zero

Update: Turns out there is only one wall on the outside that my character can’t go into. The other walls on the outside have the same problem as the inside walls?

Using mesh or box collider?
Is the thickness of all walls the same?
Notice anything in different between in the walls?
If dont get it working, perhaps post a screen shot or two

It can pay off to study the editor window while running the game in the editor. I often spot things there

Thanks for the reply.

I noticed two things but I don’t know if it has anything to do with my problem because I have never tried any of this before.

First in the scene view i notice that when I click on the building the wall that is solid has a blew line running from the top left corner to the bottom right while the rest of the mesh is outlined in blew but it follows the actual edges of the mesh rather than running across it.

Second all my walls overlap (notice in the screen shot there is no vertex where I placed the red circle). I don’t think that would have anything to do with it because the wall that is solid is the same way.

1206212--48629--$buildingInScene.PNG

As for the questions you ask

  • Using a mesh Collider (is that not the right thing?)
  • All walls are the same thickness
  • nothing diffrent between walls

I won’t be able to properly mess with it until my day off (can’t remember when that is).

Thanks
~ Zero