How can i lower the polygon count of the terrai
(not objects) in the unity? also, is there a way to make the ground look very pixelated? i’m going for a very low poly/blocky retro look in my next project.
any feedback would be appreciated
thanks
anthony
You could try Terrain->Set Resolution in the Menu bar and reduce the heightmap resolution.
if you mean block look like in darwinia, then you need to write an own system for it.
You won’t be able to get the engine to generate that no poly terrains.
Use a heightmap with too few bits? Say 8, then you’ll only have 256 elvations, I’ve seen that work in other engines.
That won’t work, it will make a difference in theight values you can set but not affect the generation of the polys between this “grid points”
actually darwinia is very simular to what I am tying to achieve visually but not quite that pixelated. I will play around with the height map res and see what i come up with.
i may have to just stick to a flat shaded terrain with no texturing.
thanks for the ideas everyone.
anthony
Also if you want the ground texture to be pixelated you should change the texture settings… Cant remember the name of it, but change “Bilinear” to the option which isn’t “Trilinear”.