Suppose I have two 3D direction vectors, one vector leads to the other, how can I find the plane at which they reflect?
See this diagram: http://i.imgur.com/pLHbY.png Where the blue vector is what I’m trying to find, in other words the angle between the blue vector and green vector and blue vector and red vector is the same.
The incidental (red) vector is reflected across that plane’s normal to give the reflected (green) vector. This would coincide with the bisecting vector of redVector and the opposite of greenVector, -greenVector. The bisecting vector is the weighted average of two vectors. So,
(redVector + -greenVector) / 2 = the normal for your reflecting plane