so i want to get the rotation (as vector3) of another object. with every option i have tried i got 0, 0, 0 as outcome. can anyone please help?
From the documentation, for a given gameobject: transform.eulerAngles
That gives you the rotation as a vector3 in world coordinates.
Show us your code!
public Transform box;
private Vector3 boxrot;
boxrot = new Vector3(box.rotation.eulerAngles.x,box.rotation.eulerAngles.y,
box.rotation.eulerAngles.z);
this is what i have in the void start, in the void update i have a debug log of “boxrot”