I am trying to make custom shading for my game by using render textures of the cameras shadows and altering them in shader graph, screen space shadows yields really bad results, the shadows are either fully black or fully white.
Here is what it looks like with a lit shader compared to screen space shadows.
I had the idea of rendering 1 camera with my unlit stylized shader and the other with a white lit shader that gives me the “Shadow data” of the camera. I got it working by duplicating objects but that just seems super inefficient especially cause i will be having alot of moving parts that need to have a script to match the rotation and the position of the stylized unlit object.
And if anyone has any other soloutions on how to get the cameras shadow data, i will be more than happy to listen.