Getting the Value of a slider with 4.6 UI

Does anyone know how to do this? I’m trying to get the value of the slider so when the player brought down the volume in one scene, it stays the same on the next one. Thanks!

Create a GameController object and manage the volume from there, have the slider adjust the value in the GameController class attached to the GameController object.

The GameController script requires a

DontDestroyOnLoad(gameObject);

So it doesn’t get destroyed when you load a new scene.

Slider.value