I was looking at the documentation and I found Input.mousePosition so I decided to try it and it was VERY off. :?
var Thing : GameObject;
function Update () {
Debug.Log(Input.mousePosition);
if (Input.GetButtonDown("Fire1")) {
Instantiate (Thing, Input.mousePosition, transform.rotation);
}
}
Anyone know an accurate way to find the position of the mouse? 8)