I’m building a pretty simple app with a couple of GameObjects and a few simple scripts. When I built to iOS, I expected the frame-rate to be 60fps solid as I’ve only spent a couple hours on the project and only have a couple of objects and scripts. But I got 30fps. I saw the trick about setting the Application’s targetFrameRate, so I did that. Still 30.
So I did a test. I made a blank scene with just a camera and my FPS counter UI, and the targetFrameRate script. Still 30, with no GameObjects besides the camera and UI (with one text element) and no script besides setting the targetFrameRate.
So what’s going on? How can I achieve 60? I’m using Unity 5.3.5, btw. Thanks for your time.