I have a scene in which i am using unlit/transparent shader for some Quads. On that quads am playing videos having alpha layer. In windows editor on play and in scene there is no issue in transparency visibility, but on android build transparent area is turning black. Here is the snapshot: https://ibb.co/yqYG9zC
In video settings it is taking the default codec. So it is showing alpha in buils, while in editor it is taking internal alpha. In video advanced settings we have to change codec