Getting Triangles from Mesh

Is there an easy way to get an array or list with all the triangles of a mesh?

function process_mesh ( meshobject : GameObject){

var mesh : Mesh = meshobject.GetComponent(MeshFilter).mesh;
var vtxArray : Vector3[]= mesh.vertices;
var mynormals: Vector3[] = mesh.normals;
var mytris: int[] = mesh.triangles;

search the reference for triangles and vertices for explanations, see morten nobles blog for procedurl mesh too.

Use Mesh.triangles. You can look it up in the docs. It is basically the indices of the vertices to make tris.