Hiya, from the public share link on a new successful build I get “Unauthorized” on web-GL build.
The build is successful. I’ve tried different browsers, as well as a VPN to see if my IP is blocked.
How do you fix this issue?
Yes, this. I have now added new build platform, and several build and I just keep getting the same, I have also tried the share link, and get the same.
Any one from unity to help?
Hi all, our Build Automation team created the following case for the issue in their backlog:
UCB-12367: Resolve WebGL Playback Regression
I will keep you all posted on its progress.
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