Hello. I need to get a spinning ball (using a Unity Animation) with a logo to stop spinning and stay at frame 0. According to the docs:
“Stopping an animation also Rewinds it to the Start.”
I tried anim.Stop(); and it DID stop, however it did not rewind to start. I’ve also tried these:
anim.Rewind();
anim.Stop();
anim.Stop();
anim.Rewind();
But neither one works. The ball does stop spinning but it stays on whatever frame it was last on. Is there another way to do this?
Thanks!
-Mo