I am trying to test a prototype of a networked shooter, however I don’t have a second computer to test on at the moment, and right now Smart fox servers iOS unity is not working correctly so I cant test from my phone to my computer. So I would like to run a desktop player of my game and the editor at the same time to see how everything is working, HOWEVER, only the active window with the unity player will render at a time, so I can never see live changes on both clients. Is it possible to force a unity player window to render the scene even when it is not the active window? ( I am on Mac OSX)
Enable “run in background” in the player settings
That was it! Thanks