Getting UnityGUI to use bitmapped fonts or a material? Please help.

There’s not many answers being posted here (this forum) but I hope someone will take pity on me with a reply!

Is there a way to get UnityGUI to use bitmapped fonts? We desperately need to do this somehow and can’t afford apps like EZ GUI.

If this can’t be done is there some way to apply a material to the fonts so a shader could be applied to them?

Any help or advice greatly appreciated.

Not as far as I know with GUI.* functions, but GUIText kinda works with custom shaders: http://unifycommunity.com/wiki/index.php?title=TexturedFont

OnGUI functions can only use TTF fonts.

–Eric

I see, thanks for the help guys!