I have a text component in canvas, which is being fed by a time counter.
I made another script which can modify it’s content, however I can’t read it to send to a highscore table.
I’m trying:
#pragma strict
var collectSound: AudioClip;
var timeCounter: UnityEngine.UI.Text;
.
.
.
function sendScore{
var timeHs = timeCounter.text;
print ("the value is" + timeHS);
// some more stuff to send high score
}
How do I get the string / value as string contained in the text component?