Getting "Unknown platform 3 in GetRenderList"

I upgraded to 2020.1.1f1 and am getting the following error regardless if on the official release of URP, 8.2.0 or the preview Version 9.0.0-preview.35. I am stumped as to where this is coming from as my Oculus Quest title builds and runs just fine. Anyone have some insight that I can look into?

Unknown platform 3 in GetRenderList
0x00007FF7CC6884CC (Unity) StackWalker::GetCurrentCallstack
0x00007FF7CC68C4F1 (Unity) StackWalker::ShowCallstack
0x00007FF7CD8F5FA5 (Unity) GetStacktrace
0x00007FF7CE78193E (Unity) DebugStringToFile
0x00007FF7CE781652 (Unity) AssertImplementation
0x00007FF7CD251E08 (Unity) BuildTargetDiscovery::GetRenderList
0x00007FF7CD27F9B2 (Unity) GetTargetPlatformGraphicsAPIAvailability
0x00007FF7CEB53690 (Unity) ValidateGraphicsAPIList
0x00007FF7CEB53C48 (Unity) ValidateSerializedGraphicsAPISettings
0x00007FF7CEB47C2A (Unity) EditorOnlyPlayerSettings::AwakeFromLoad
0x00007FF7CE7AD711 (Unity) PlayerSettings::AwakeFromLoad
0x00007FF7CC61D8F7 (Unity) AwakeFromLoadQueue::PersistentManagerAwakeSingleObject
0x00007FF7CC5BA66A (Unity) PersistentManager::ReloadFromDisk
0x00007FF7CD13AF5D (Unity) AssetImporter::ReloadAssetsThatWereModifiedOnDisk
0x00007FF7CDB4A096 (Unity) LibraryAssetImporter::EndImport
0x00007FF7CDABF697 (Unity) GenerateArtifactMetaInfoImportedAsset
0x00007FF7CDAC76C8 (Unity) ImportToObjects
0x00007FF7CDAC68F7 (Unity) AssetImportWorker::Import
0x00007FF7CDAABEB6 (Unity) AssetImportManager::ImportInProcess
0x00007FF7CDAAB0C3 (Unity) AssetImportManager::Import
0x00007FF7CDA4C9CA (Unity) ImportAndPostprocessOutOfDateAssets
0x00007FF7CDA53D6C (Unity) RefreshInternalV2
0x00007FF7CDA5772B (Unity) StopAssetImportingV2
0x00007FF7CDA3D045 (Unity) ImportAssetsV2_Internal<core::hash_set<UnityGUID,core::hash,std::equal_to > >
0x00007FF7CD9C11FC (Unity) AssetDatabase::WriteRevertAssets
0x00007FF7CD9BDBE1 (Unity) AssetDatabase::SaveAssets
0x00007FF7CEB78F77 (Unity) BuildPlayer
0x00007FF7CE07A64D (Unity) BuildPipeline::BuildPlayerInternalNoCheck
0x00007FF7CDF47B3A (Unity) BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck
0x000001C7CFE49C0A (Mono JIT Code) (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[ ],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,UnityEditor.BuildOptions,string[ ],bool)
0x000001C7CFE4848B (Mono JIT Code) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
0x000001C7CFE45C6B (Mono JIT Code) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
0x000001C7CFE45763 (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
0x000001C7CFE44C5B (Mono JIT Code) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()
0x000001C86907405D (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
0x00007FF9CA00D8A0 (mono-2.0-bdwgc) [mini-runtime.c:2809] mono_jit_runtime_invoke
0x00007FF9C9F92912 (mono-2.0-bdwgc) [object.c:2921] do_runtime_invoke
0x00007FF9C9F9B96F (mono-2.0-bdwgc) [object.c:2968] mono_runtime_invoke
0x00007FF7CC51F416 (Unity) CallStaticMonoMethod
0x00007FF7CC51F049 (Unity) CallStaticMonoMethod
0x00007FF7CC51EDD1 (Unity) CallStaticMonoMethod
0x00007FF7CD24682F (Unity) BuildPlayerWithLastSettings
0x00007FF7CCF16748 (Unity) MenuController::ExecuteMenuItem
0x00007FF7CD91F721 (Unity) ProcessMainWindowMessages
0x00007FF7CD913281 (Unity) ContainerWindow::ContainerWndProc
0x00007FFA3F6DE338 (USER32) CallWindowProcW
0x00007FFA3F6DDD79 (USER32) DispatchMessageW
0x00007FF7CD91CD48 (Unity) MainMessageLoop
0x00007FF7CD9261DE (Unity) WinMain
0x00007FF7CF58A476 (Unity) __scrt_common_main_seh
0x00007FFA3F626FD4 (KERNEL32) BaseThreadInitThunk
0x00007FFA3FCBCEC1 (ntdll) RtlUserThreadStart

Hello there!

Do you have a repro project for this issue so that we can look into?

Thanks in advance!
Thomas

@Immersive-Matthew I can help you with making a repro project on this, if anything hasn’t been sent over yet, we will get something to you @ThomasZeng

I’m having this same issue but I’m on 2018.4.20, I assume its because I have downloaded other versions of unity or upgraded the project, but how do I fix this?

Delete the library folder, or try making a new project and copying just your assets folder over, see if it still happens