Getting WaterPro to reflect lights....possible?

Would really appreciate any feedback from shader experts. Am trying unsuccessfully to get WaterPro to reflect lights, ie spotlights. It only seems to reflect ambient sources, ie skybox.

Can any shader experts chime in?Is this possible some how?

Beyond this I am trying to get water to work with Robert Cupisz’s amazing LightShafts script, but I would settle for simple light reflection for now…

The WaterPro shader from the standard assets is a blind Simple Shader(Unity - Manual: Custom shader fundamentals) and dosn’t take the any light into account, just water shading.

Thanks, yes ended up using a 3rd party solution. Now, if you could only solve my baking problems…corrupt lightmaps (black blotches), long baking times, crashing… Just a suggestion, shouldln’t there be a wiki devoted to Baking issues, with troubleshooting steps, possible causes, etc?