So my problem is that, i have a car, with 4 wheelcolliders, and one normal (body) collider. If i use OnCollisionStay then i receive the collisions of the wheels as well. But i want the event to be handled only if the body collides.
It is easy to detect the wheelcolldiers with .isGrounded, but isnt there something similar for the normal colliders? It is a mesh collider btw.
From the returned Collision, you can get to the transform of the object collided with, and then to the name, and just verify the name…would that work for you?